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Metric: Impulse

metric May 26, 2026

Impulse describes the total force applied over a selected period of time. In force-time testing, impulse is calculated as the area under the force-time curve. In simple terms, it reflects both how much force a client produces and how long that force is applied.

Impulse is commonly used in force plate testing, jump testing, isometric strength testing, sprint-related testing, push-pull testing, load cell testing and performance monitoring. It helps professionals understand force application beyond peak force alone.

A high impulse generally means the client applied more total force across the selected phase or time window. A low impulse generally means less total force was applied across that same phase or time window. However, high or low impulse should not be interpreted as automatically good or bad. The meaning depends on the test, movement phase, time window, body mass, symptoms, task goal and related metrics.

Systematic review evidence shows that isometric force-time characteristics, including impulse, can provide insight into force production capability and may relate to dynamic performance, although the strength of these relationships varies by test and population.

Introduction

Peak force tells you the highest force a client produces. Impulse tells you something different: how much force was applied across time.

This matters because most human movement is time-dependent. A client may reach a high force, but if it happens too late or only for a very short moment, it may not meaningfully support the task. Another client may produce a lower peak force but apply useful force for longer, resulting in a higher impulse.

Impulse helps answer:

“How much force did the client apply across the available time?”

This can be useful in jumping, sprinting, change of direction, stepping, balance recovery, pushing, pulling and isometric strength testing. In Measurz, impulse can help professionals monitor force application strategy, compare sides, track progress and explain client performance using more than a single peak value.

Impulse should not be used as a diagnosis, clearance tool or standalone performance decision. It should be interpreted with peak force, rate of force development, time to peak, symptoms, movement quality, task demands and the client’s baseline.

Quick Summary

  • Metric name: Impulse

  • What it means: Total force applied over a selected period of time

  • Simple explanation: Force × time

  • Graph explanation: Area under the force-time curve

  • Common units: Newton-seconds, or N·s

  • Other possible device units: kg·s, lb·s, N·s/kg, body weight seconds, or device-specific units

  • Common testing methods: Force plates, load cells, dynamometers, Muscle Meter-style devices, jump testing systems and push-pull devices

  • Best use: Understanding force application over time, side-to-side comparison, jump strategy, baseline tracking, fatigue monitoring and progress tracking

  • High impulse: Usually indicates greater total force-time output across the selected phase or window

  • Low impulse: Usually indicates lower total force-time output across the selected phase or window

  • Major limitation: Impulse cannot be interpreted properly without knowing the test, time window, phase and calculation method

What Is Impulse?

Impulse is the total force applied across time.

In force-time testing, impulse is calculated from the area under the force-time curve. A larger area under the curve means a greater impulse.

Impulse can increase because:

  • The client applies more force

  • The client applies force for longer

  • The client applies force more consistently

  • The client changes movement strategy

  • The selected time window is longer

This is important because the same impulse can be achieved in different ways. For example, a client may use a high-force, short-duration strategy, while another uses a lower-force, longer-duration strategy. Countermovement jump research has shown that force-time curve shape can reveal different movement strategies even when the overall performance output appears similar.

How Is Impulse Measured?

Impulse is usually measured using a device that records force over time, such as:

  • Force plates

  • Load cells

  • Fixed dynamometry systems

  • Cable-based force devices

  • Jump testing platforms

  • Push-pull devices

  • Isometric strength testing systems

Impulse is commonly recorded in:

  • N·s: Newton-seconds

  • kg·s: kilogram-seconds, when the device displays force in kilograms

  • lb·s: pound-seconds, when the device displays force in pounds

  • N·s/kg: impulse normalised to body mass

  • BW·s: body weight seconds, sometimes used in jump testing contexts

The safest approach is to record the exact unit displayed by the device and use the same device, unit, test protocol, time window and calculation method for retesting.

Why Impulse Is Used

Impulse is used because performance is often about more than the highest force number.

For example:

  • A jump requires force to be applied during a limited push-off phase.

  • A sprint step requires force to be applied quickly within a short ground contact.

  • A balance correction requires force to be generated and applied within a useful time window.

  • A push or pull task may require force to be sustained.

  • A repeated effort test may show whether impulse declines with fatigue.

In isometric testing, impulse is commonly examined alongside peak force and rate of force development. A systematic review of multi-joint isometric tests reported that force-time characteristics such as peak force, RFD and impulse can show small to very large relationships with dynamic performance, depending on the test and performance task.

What Impulse Measures

Impulse measures force contribution across a selected time period.

It may provide context about:

  • Total force application

  • Ability to sustain force

  • Early force contribution

  • Late force contribution

  • Braking strategy

  • Propulsive strategy

  • Side-to-side contribution

  • Movement strategy

  • Fatigue-related decline

  • Force-time adaptation over repeated testing

Impulse does not directly measure:

  • Peak strength

  • Power

  • Speed

  • Skill

  • Tissue status

  • Pain source

  • Movement quality

  • Readiness to return to sport

  • Overall fitness

  • Why the result changed

Impulse is valuable because it adds context, not because it explains everything on its own.

Different Types of Impulse

Impulse must be interpreted based on the phase or time window measured.

Total Impulse

Total impulse is the force-time output across the full selected task or contraction.

This may be useful during:

  • Isometric strength testing

  • Sustained push or pull tests

  • Repeated effort testing

  • Strength-endurance style tasks

Early Impulse

Early impulse measures the force applied in the early part of a contraction, such as 0–50 ms, 0–100 ms or 0–200 ms.

This is more relevant when rapid force application matters, such as sprinting, jumping, cutting or balance recovery.

Braking Impulse

Braking impulse is commonly used in countermovement jump analysis. It reflects the force-time contribution during the braking or deceleration portion of the movement.

This may help professionals understand how the client absorbs and redirects force before propulsion.

Propulsive Impulse

Propulsive impulse reflects the force-time contribution during the upward propulsion phase of a jump or similar movement.

Relative net vertical impulse has been shown to be strongly related to jump height in static and countermovement jump conditions, supporting the idea that vertical jumping depends on the ability to generate sufficient impulse relative to body mass.

Net Impulse

Net impulse usually refers to impulse after body weight or system weight is accounted for, depending on the device and calculation method.

This is especially important in force plate testing because body weight contributes to the vertical force signal.

Body-Mass-Normalised Impulse

This expresses impulse relative to body mass, commonly as:

  • N·s/kg

  • BW·s

  • Similar body-mass-normalised outputs

This can help compare clients of different sizes, especially in bodyweight tasks such as jumping, stepping and sprinting.

What Does High Impulse Mean?

A high impulse usually means the client applied more total force over the selected time window or movement phase.

This may suggest:

  • Greater total force-time output

  • Better force sustainment

  • Stronger propulsive contribution

  • More effective braking or deceleration contribution

  • Improved jump or push-off strategy

  • Better ability to apply force across the available time

  • Improved performance in tasks where force must be applied over a longer phase

However, high impulse is not automatically better.

A high impulse can occur because the client:

  • Applied more force

  • Took longer to apply force

  • Used a deeper countermovement

  • Increased movement duration

  • Changed technique

  • Produced more braking force

  • Spent more time in the propulsive phase

This matters because some tasks require impulse to be produced quickly. A client may create high impulse by taking more time, but that may not be useful for a sport task with short contact times.

Practical interpretation of high impulse

High impulse may be a positive finding when:

  • It occurs in the correct movement phase

  • It supports the client’s task goal

  • It improves without excessive slowing

  • It aligns with better jump, sprint, strength or function outcomes

  • Symptoms are stable or improved

  • Movement quality remains acceptable

High impulse may need more context when:

  • The movement became slower

  • The client used a much deeper or longer strategy

  • Braking impulse increased without improved performance

  • The result changed because of altered technique

  • The score is high only because body mass is high

A safer Measurz-style interpretation is:

“Impulse was higher in this test, suggesting greater force-time output across the selected phase. This should be interpreted with movement duration, technique, peak force, RFD, symptoms and task goals.”

What Does Low Impulse Mean?

A low impulse usually means the client applied less total force over the selected time window or movement phase.

This may suggest:

  • Lower force output

  • Shorter force application time

  • Reduced ability to sustain force

  • Poorer propulsive contribution

  • Reduced braking or deceleration contribution

  • Fatigue

  • Pain or symptom limitation

  • Hesitation or guarding

  • Lower confidence

  • Reduced intent

  • Different movement strategy

  • Poor familiarisation

Low impulse does not automatically mean “weak”. It only tells you that the force-time output was lower in that specific test window.

Practical interpretation of low impulse

Low impulse may be meaningful when:

  • It is lower than the client’s baseline

  • It is lower on one side compared with the other

  • It occurs with reduced performance

  • It occurs with increased pain, fatigue or apprehension

  • It appears consistently across repeated trials

  • It aligns with related findings such as lower peak force or slower RFD

Low impulse may be less concerning when:

  • It reflects a deliberate faster strategy

  • It occurs in a phase that is not central to the task goal

  • It is caused by a shorter movement duration but performance is unchanged or improved

  • It is within normal day-to-day variation

  • The client is unfamiliar with the test

A safer Measurz-style interpretation is:

“Impulse was lower in this test today, which may indicate reduced force-time output across the measured phase. This should be interpreted with baseline, symptoms, movement strategy, peak force and related performance measures.”

Impulse vs Peak Force

Impulse and peak force are related, but they answer different questions.

Peak force asks:
“What was the highest force reached?”

Impulse asks:
“How much force was applied across the selected time period?”

A client can have:

  • High peak force and low impulse

  • Low peak force and high impulse

  • High early impulse and low total impulse

  • High total impulse and slow force application

This is why impulse can add important context when peak force alone does not explain the client’s performance.

Impulse vs Rate of Force Development

Impulse and Rate of Force Development, or RFD, also tell different stories.

RFD asks:
“How quickly did force rise?”

Impulse asks:
“How much force was applied over time?”

A client may have high RFD but low impulse if they produce force quickly but cannot sustain it. Another client may have lower RFD but higher impulse if they produce force more gradually and apply it for longer.

Both can be useful when the task requires force to be produced quickly and applied effectively.

What to Look For When Reviewing Impulse

When reviewing impulse, look for:

  • The exact impulse type

  • The time window

  • The movement phase

  • Units

  • Whether it is absolute or body-mass-normalised

  • Side-to-side difference

  • Change from baseline

  • Related peak force

  • Related RFD

  • Related time to peak

  • Movement duration

  • Symptoms or pain

  • Trial consistency

  • Movement strategy

  • Whether fatigue affected later trials

The most important question is:

“Impulse across what?”

Impulse without phase, time window and method is incomplete.

Normative Data, Reference Data and Benchmarks

Is there universal normative data for impulse?

No. There is no single universal normative impulse value that applies across all clients, devices, tests and populations.

Impulse is too protocol-dependent. Values change depending on:

  • Test type

  • Device

  • Sampling frequency

  • Filtering

  • Start and end thresholds

  • Movement phase

  • Time window

  • Body mass

  • Task instruction

  • Whether the value is net, total, braking, propulsive, early or late impulse

  • Whether the value is absolute or normalised

Because of this, impulse reference data should only be used when the population, protocol and calculation method match closely.

What does peer-reviewed research say?

The most relevant peer-reviewed research supports impulse as a task-specific force-time variable, rather than a universal normative score.

In isometric testing, Lum and colleagues reviewed 47 studies and reported that multi-joint isometric force-time variables, including impulse, can show small to very large relationships with dynamic performance. The review also notes that impulse over specific epochs, such as 300 ms, has been related to outcomes such as sprint performance in some studies. This supports the use of impulse as a performance-related metric, but not as a universal “normal value”.

In vertical jumping, Kirby and colleagues reported that relative net vertical impulse was strongly associated with jump height in static and countermovement jumps performed to different squat depths. This supports using relative net vertical impulse as a meaningful reference variable for jump performance, especially when comparing force-time strategies within the same jump protocol.

In basketball monitoring, Philipp and colleagues followed elite NCAA Division-I male basketball players across a season and found that some countermovement jump force-time metrics changed while outcome metrics such as jump height did not. Importantly, some impulse variables did not significantly change across periods, showing that impulse should be interpreted as one part of a broader force-time profile rather than a standalone readiness marker.

In team-sport CMJ research, a 2025 systematic review reported that CMJ performance is influenced by multiple physical and biomechanical characteristics and noted that jump performance depends on generating high impulse relative to body weight. The same review also highlights heterogeneity across CMJ-related measures, which supports cautious interpretation rather than universal impulse thresholds.

Best evidence-based approach for Measurz

For most health and fitness professionals, the best way to interpret impulse is:

  • Compare the client to their own baseline

  • Compare left and right sides when relevant

  • Compare the same test under the same protocol

  • Use body-mass-normalised impulse when the task involves moving body weight

  • Use published reference data only when the test, device, population and calculation method match

  • Interpret impulse with peak force, RFD, time to peak, movement quality, symptoms and performance outcome

When published reference values are useful

Published reference values may be useful when they match:

  • Same population, such as elite male basketball athletes or rugby league players

  • Same test, such as countermovement jump or isometric mid-thigh pull

  • Same device type, such as force plate or load cell

  • Same calculation method, such as relative net vertical impulse

  • Same phase, such as propulsive impulse or braking impulse

  • Same units, such as N·s/kg

If those details do not match, published values should be treated as broad context, not a strict benchmark.

What If Impulse Is Reported Relative to Body Weight?

Impulse is often more meaningful when expressed relative to body mass or body weight, especially for bodyweight tasks.

This may be reported as:

  • N·s/kg

  • BW·s

  • Relative net impulse

  • Body-mass-normalised impulse

This means the result is adjusted for the client’s size.

Simple client explanation

“Absolute impulse tells us total force-time output. Relative impulse tells us how much force-time output you produced compared with your body size.”

Why this matters

A heavier client may produce a larger absolute impulse simply because they have more mass. However, if the task requires moving their own body, relative impulse may be more informative.

For example:

  • A 100 kg client and a 70 kg client may have similar absolute impulse.

  • The 70 kg client may have higher impulse relative to body mass.

  • That may help explain why the lighter client jumps higher or moves more efficiently in a bodyweight task.

Vertical jump research supports the importance of relative net vertical impulse because jump height is strongly influenced by the impulse generated relative to body mass.

Important limitation

Relative impulse should not be compared across different tests.

For example:

  • CMJ propulsive impulse is not the same as isometric knee extension impulse.

  • Braking impulse is not the same as propulsive impulse.

  • N·s/kg values are not automatically comparable with BW·s values unless the calculation method is known.

How Health and Fitness Professionals Can Use Impulse With Clients

1. Explain performance beyond peak force

Impulse helps clients understand that performance is not just about the highest force number.

You might say:

“Peak force tells us your highest force. Impulse tells us how much force you applied across the movement.”

2. Monitor progress over time

If impulse increases under the same protocol, this may suggest improved force-time output.

For example:

  • Higher propulsive impulse may support better jump performance.

  • Higher early impulse may suggest better rapid force contribution.

  • Higher total impulse may suggest better force sustainment.

3. Compare side-to-side contribution

Impulse can reveal side-to-side differences that peak force may miss.

For example, both limbs may reach a similar peak force, but one side may apply less total force over the movement phase.

4. Understand movement strategy

Impulse can help explain how a client achieved the result.

Two clients may jump the same height but use different force-time strategies. One may produce force quickly. Another may use a deeper, longer movement to accumulate impulse.

5. Monitor fatigue

Impulse may drop across repeated efforts if the client cannot maintain force-time output.

This can support fatigue monitoring when interpreted with RPE, symptoms, peak force and performance outcome.

6. Support exercise progression

Impulse can help guide progression from slow controlled tasks to faster or more dynamic tasks.

For example:

  • Low total impulse may suggest more work is needed on force capacity.

  • Low early impulse may suggest the client struggles to apply force quickly.

  • Improved impulse with stable symptoms may support gradual progression, depending on the broader assessment.

What Impulse Means in Different Client Populations

General fitness clients

For general fitness clients, impulse is most useful for tracking progress over time. It can show whether the client is applying more force over a task or test window.

Use impulse for:

  • Baseline tracking

  • Strength program monitoring

  • Push-pull assessment

  • Jump progression

  • Lower-limb force testing

Avoid comparing general fitness clients to elite sport reference data unless the protocol and population are relevant.

Athletes and sport clients

For athletes, impulse can be useful because sport tasks often depend on applying force within limited time windows.

Relevant tasks include:

  • Jumping

  • Sprinting

  • Landing

  • Cutting

  • Decelerating

  • Accelerating

  • Contact or collision tasks

Athletes may need both high impulse and appropriate timing. A high impulse produced slowly may be less useful in tasks requiring short ground contact times.

Older adults

For older adults, impulse may help show how force is applied across functional tasks such as sit-to-stand, stepping or balance-related movements.

However, interpretation should consider:

  • Balance

  • Confidence

  • Movement speed

  • Symptoms

  • Strength

  • Functional performance

  • Familiarity with the test

Impulse may be useful, but simple functional measures may sometimes be more meaningful for client education.

Clients with pain or persistent symptoms

For clients with pain, impulse can show how much force they are willing or able to apply across the test.

A low impulse may reflect:

  • Pain

  • Guarding

  • Reduced confidence

  • Apprehension

  • Reduced force capacity

  • Fatigue

  • Strategy change

Record symptoms and pain score so the number has context.

Post-injury or return-to-performance clients

Impulse can help track whether force-time output is improving across a specific task.

For example:

  • Peak force may return before impulse normalises.

  • Propulsive impulse may remain lower on one side.

  • Braking impulse may show a strategy difference during jumping or landing tasks.

This should support monitoring, not standalone clearance.

Youth clients

For youth clients, impulse changes may reflect growth, maturation, coordination, body mass changes, training age or familiarisation.

Use baseline and repeat testing rather than adult reference values unless youth-specific data are available for the exact protocol.

Higher body mass clients

For higher body mass clients, absolute impulse may be high, but body-mass-normalised impulse may provide better context when assessing bodyweight tasks.

Use both absolute and relative values where useful.

Misconceptions About Impulse

Misconception 1: Higher impulse is always better

Not always. Higher impulse may be useful, but it may also reflect a slower or deeper strategy.

Misconception 2: Low impulse always means weakness

No. Low impulse may reflect reduced force, shorter movement time, pain, fear, fatigue, unfamiliarity or task strategy.

Misconception 3: Impulse is the same as peak force

No. Peak force is the highest force. Impulse is force applied over time.

Misconception 4: Impulse can be interpreted without the phase

No. You need to know whether it is total, braking, propulsive, net, early or late impulse.

Misconception 5: Published values are universal norms

No. Published impulse values are only useful when the test, device, phase, calculation method and population match.

Misconception 6: Normalised impulse solves all comparison problems

No. Normalisation helps, but age, sex, training history, body composition, technique and task familiarity still matter.

Limitations of Impulse Testing

Impulse can be affected by:

  • Device type

  • Sampling rate

  • Filtering

  • Start and end thresholds

  • Movement phase definition

  • Time window selection

  • Body mass

  • Warm-up

  • Instructions

  • Familiarisation

  • Pain

  • Fatigue

  • Technique

  • Motivation

  • Test environment

  • Footwear or surface in movement tests

Research on force-time testing shows that methodological choices such as thresholds, filtering and calculation methods can affect force-time variables. In one season-long basketball study, force-time metrics were grouped into strategy, driver and outcome variables, highlighting that interpretation depends on how the metric is defined and used.

How to Improve Impulse Testing Quality

To improve impulse data quality:

  • Use the same device each time

  • Use the same unit each time

  • Record the impulse type

  • Record the time window

  • Record the movement phase

  • Use the same test setup

  • Use the same instructions

  • Standardise warm-up

  • Allow familiarisation trials

  • Record multiple trials

  • Use the same scoring method

  • Record body mass if using relative impulse

  • Record pain, symptoms and effort

  • Interpret impulse with peak force, RFD and time to peak

  • Avoid comparing different protocols

How to Record Impulse in Measurz

Record:

  • Metric: Impulse

  • Score/result: impulse value

  • Units: N·s, kg·s, lb·s, N·s/kg, BW·s or device-specific unit

  • Impulse type: total, net, braking, propulsive, early, late or phase-specific

  • Time window: for example, 0–100 ms, 0–200 ms, total contraction, braking phase or propulsive phase

  • Test name: countermovement jump, isometric knee extension, isometric pull, push test or other test

  • Side: left, right or bilateral

  • Dominance: dominant or non-dominant side

  • Position: seated, standing, supine, prone or sport-specific position

  • Device used: force plate, load cell, dynamometer, Muscle Meter or other device

  • Trial number: trial 1, trial 2, trial 3

  • Final score method: best score, average score or selected trial

  • Body mass: if normalising impulse

  • Pain score: before, during or after testing

  • Symptoms: pain, apprehension, fatigue, cramping or none

  • Effort quality: maximal, submaximal, hesitant or unclear

  • Related metrics: peak force, RFD, time to peak, fatigue index, jump height or torque

  • Baseline comparison: previous result

  • Retest date: planned follow-up

  • Progress note: contextual factors that may explain the result

Measurz should be used to support measurement, comparison, monitoring, education and progress tracking. Impulse should not be positioned as diagnosing a condition or confirming readiness on its own.

Practical Examples

Example 1: High impulse with good performance

A client increases propulsive impulse during a countermovement jump and jump height also improves. This may suggest improved force-time output during the propulsive phase.

Example 2: High impulse with slower movement

A client increases total impulse by using a much deeper countermovement and taking longer to jump. This may not be positive if their sport requires fast ground contact or rapid movement.

Example 3: Low impulse on one side

A client shows similar peak force between limbs but lower impulse on one side. This may suggest they can reach a high force but do not apply force as effectively across the measured phase.

Example 4: Low early impulse

A runner has acceptable total impulse but low early impulse. This may suggest they apply force too slowly for tasks with short contact times.

Example 5: Post-injury monitoring

A client improves peak force symmetry, but propulsive impulse remains lower during a unilateral jump. This may suggest peak force alone is not capturing the full force-time difference.

Example 6: Higher body mass client

A client has high absolute impulse but lower body-mass-normalised impulse. This may mean their total force-time output is high, but the relative output available to move their body is lower.

FAQs

What is impulse?

Impulse is the total force applied over a selected period of time. It is calculated as the area under the force-time curve.

What does high impulse mean?

High impulse usually means greater force-time output across the measured phase or window. It may suggest better force application, but it can also reflect a slower or longer movement strategy.

What does low impulse mean?

Low impulse usually means less force-time output across the measured phase or window. It may reflect reduced force, shorter force application time, fatigue, pain, hesitation, poor confidence or altered technique.

Is impulse the same as peak force?

No. Peak force is the highest force reached. Impulse is total force applied over time.

Is impulse the same as power?

No. Impulse is force over time. Power includes force and velocity, or work over time.

What units is impulse measured in?

Impulse is commonly measured in N·s. Some devices may display kg·s, lb·s, N·s/kg or BW·s.

What does body-mass-normalised impulse mean?

It means impulse is expressed relative to body mass. This can help compare force-time output between clients of different sizes.

Are there normative values for impulse?

There are no universal impulse norms. Published data are usually test-specific, sport-specific, phase-specific and device-specific. Use published values only when the protocol and population match closely.

Why is impulse useful in jump testing?

Impulse helps explain how the client generates take-off velocity and jump height. Relative net vertical impulse has been shown to be strongly related to jump height in vertical jump research.

Should impulse be used alone?

No. It should be interpreted with peak force, RFD, time to peak, symptoms, movement quality and the client’s goal.

Key Takeaways

  • Impulse measures force applied over time.

  • High impulse usually means greater force-time output, but context matters.

  • Low impulse usually means reduced force-time output, but it does not explain why.

  • Impulse must be interpreted with the phase, time window, units and protocol.

  • Body-mass-normalised impulse can be useful for bodyweight tasks.

  • Published impulse reference data are task-specific, not universal.

  • Measurz should record impulse with units, phase, time window, symptoms and related metrics.

References

Kirby, T. J., McBride, J. M., Haines, T. L., & Dayne, A. M. (2011). Relative net vertical impulse determines jumping performance. Journal of Applied Biomechanics, 27(3), 207–214. https://doi.org/10.1123/jab.27.3.207

Lum, D., Haff, G. G., & Barbosa, T. M. (2020). The relationship between isometric force-time characteristics and dynamic performance: A systematic review. Sports, 8(5), Article 63. https://doi.org/10.3390/sports8050063

Philipp, N. M., Cabarkapa, D., Nijem, R. M., & Fry, A. C. (2023). Changes in countermovement jump force-time characteristic in elite male basketball players: A season-long analyses. PLOS ONE, 18(9), Article e0286581. https://doi.org/10.1371/journal.pone.0286581

Pocek, S., et al. (2025). Physical and biomechanical relationships with countermovement jump performance in team sports: Implications for athletic development and injury risk. Sports, 13(8), Article 277. https://doi.org/10.3390/sports13080277

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